WebGLRenderingContext.depthFunc()
  The WebGLRenderingContext.depthFunc() method of the WebGL API specifies a function that compares
  incoming pixel depth to the current depth buffer value.
Syntax
void gl.depthFunc(func);
Parameters
- func
- 
    A GLenumspecifying the depth comparison function, which sets the conditions under which the pixel will be drawn. The default value isgl.LESS. Possible values are:- gl.NEVER(never pass)
- 
        gl.LESS(pass if the incoming value is less than the depth buffer value)
- gl.EQUAL(pass if the incoming value equals the depth buffer value)
- 
        gl.LEQUAL(pass if the incoming value is less than or equal to the depth buffer value)
- 
        gl.GREATER(pass if the incoming value is greater than the depth buffer value)
- 
        gl.NOTEQUAL(pass if the incoming value is not equal to the depth buffer value)
- 
        gl.GEQUAL(pass if the incoming value is greater than or equal to the depth buffer value)
- gl.ALWAYS(always pass)
 
Return value
None.
Examples
  The depth testing is disabled by default. To enable or disable depth testing, use the
  enable() and
  disable() methods with the argument
  gl.DEPTH_TEST.
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.NEVER);
To check the current depth function, query the DEPTH_FUNC constant.
gl.getParameter(gl.DEPTH_FUNC) === gl.NEVER;
// true
Specifications
| Specification | 
|---|
| WebGL Specification # 5.14.3 | 
Browser compatibility
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