WebGLRenderingContext.enable()
The WebGLRenderingContext.enable()
method of the WebGL API enables specific WebGL capabilities
for this context.
Syntax
void gl.enable(cap);
Parameters
cap
-
A
GLenum
specifying which WebGL capability to enable. Possible values:Constant Description gl.BLEND
Activates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc()
.gl.CULL_FACE
Activates culling of polygons. See WebGLRenderingContext.cullFace()
.gl.DEPTH_TEST
Activates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc()
.gl.DITHER
Activates dithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILL
Activates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset()
.gl.SAMPLE_ALPHA_TO_COVERAGE
Activates the computation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGE
Activates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage()
.gl.SCISSOR_TEST
Activates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor()
.gl.STENCIL_TEST
Activates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc()
.When using a WebGL 2 context, the following values are available additionally:
Constant Description gl.RASTERIZER_DISCARD
Primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear()
commands are ignored.
Return value
None.
Examples
gl.enable(gl.DITHER);
To check if a capability is enabled, use the
WebGLRenderingContext.isEnabled()
method:
gl.isEnabled(gl.DITHER);
// true
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
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