WebGLRenderingContext.getProgramParameter()
The WebGLRenderingContext.getProgramParameter() method of
the WebGL API returns information about the
given program.
Syntax
any gl.getProgramParameter(program, pname);
Parameters
- program
-
A
WebGLProgramto get parameter information from. - pname
-
A
GLenumspecifying the information to query. Possible values:-
gl.DELETE_STATUS: Returns aGLbooleanindicating whether or not the program is flagged for deletion. -
gl.LINK_STATUS: Returns aGLbooleanindicating whether or not the last link operation was successful. -
gl.VALIDATE_STATUS: Returns aGLbooleanindicating whether or not the last validation operation was successful. -
gl.ATTACHED_SHADERS: Returns aGLintindicating the number of attached shaders to a program. -
gl.ACTIVE_ATTRIBUTES: Returns aGLintindicating the number of active attribute variables to a program. -
gl.ACTIVE_UNIFORMS: Returns aGLintindicating the number of active uniform variables to a program. -
When using a WebGL 2 context,
the following values are available additionally:
-
gl.TRANSFORM_FEEDBACK_BUFFER_MODE: Returns aGLenumindicating the buffer mode when transform feedback is active. May begl.SEPARATE_ATTRIBSorgl.INTERLEAVED_ATTRIBS. -
gl.TRANSFORM_FEEDBACK_VARYINGS: Returns aGLintindicating the number of varying variables to capture in transform feedback mode. -
gl.ACTIVE_UNIFORM_BLOCKS: Returns aGLintindicating the number of uniform blocks containing active uniforms.
-
-
Return value
Returns the requested program information (as specified with pname).
Examples
gl.getProgramParameter(program, gl.DELETE_STATUS);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.9 |
| WebGL 2.0 Specification # 3.7.7 |
Browser compatibility
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