WebGLRenderingContext.getVertexAttrib()
The WebGLRenderingContext.getVertexAttrib()
method of the
WebGL API returns information about a vertex
attribute at a given position.
Syntax
any gl.getVertexAttrib(index, pname);
Parameters
index
-
A
GLuint
specifying the index of the vertex attribute. pname
-
A
GLenum
specifying the information to query. Possible values:-
gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
: Returns the currently boundWebGLBuffer
. -
gl.VERTEX_ATTRIB_ARRAY_ENABLED
: Returns aGLboolean
that istrue
if the vertex attribute is enabled at thisindex
. Otherwisefalse
. -
gl.VERTEX_ATTRIB_ARRAY_SIZE
: Returns aGLint
indicating the size of an element of the vertex array. -
gl.VERTEX_ATTRIB_ARRAY_STRIDE
: Returns aGLint
indicating the number of bytes between successive elements in the array. 0 means that the elements are sequential. -
gl.VERTEX_ATTRIB_ARRAY_TYPE
: Returns aGLenum
representing the array type. One ofgl.BYTE
,gl.UNSIGNED_BYTE
,gl.SHORT
,gl.UNSIGNED_SHORT
,gl.FLOAT
.
-
gl.VERTEX_ATTRIB_ARRAY_NORMALIZED
: Returns aGLboolean
that is true if fixed-point data types are normalized for the vertex attribute array at the givenindex
. -
gl.CURRENT_VERTEX_ATTRIB
: Returns aFloat32Array
(with 4 elements) representing the current value of the vertex attribute at the givenindex
. - When using a WebGL 2 context, the following values are available additionally:
- When using the
ANGLE_instanced_arrays
extension:-
ext.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
: Returns aGLint
describing the frequency divisor used for instanced rendering.
-
-
Return value
Returns the requested vertex attribute information (as specified with
pname
).
Examples
gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
Specifications
Specification |
---|
WebGL Specification # 5.14.10 |
WebGL 2.0 Specification # 3.7.8 |
Browser compatibility
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