WebGLRenderingContext.linkProgram()
The WebGLRenderingContext
interface's
linkProgram()
method links a given
WebGLProgram
, completing the process of preparing the GPU code for the
program's fragment and vertex shaders.
Syntax
void gl.linkProgram(program);
Parameters
program
-
The
WebGLProgram
to link.
Return value
None.
Examples
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
var info = gl.getProgramInfoLog(program);
throw new Error('Could not compile WebGL program. \n\n' + info);
}
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
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