WebGLRenderingContext.texParameter[fi]()
The WebGLRenderingContext.texParameter[fi]() methods of
the WebGL API set texture parameters.
Syntax
void gl.texParameterf(GLenum target, GLenum pname, GLfloat param);
void gl.texParameteri(GLenum target, GLenum pname, GLint param);
Parameters
- target
-
A
GLenumspecifying the binding point (target). Possible values:gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP: A cube-mapped texture.-
When using a WebGL 2 context,
the following values are available additionally:
gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
The pname parameter is a GLenum specifying the texture
parameter to set. The param parameter is a GLfloat or
GLint specifying the value for the specified parameter
pname.
pname |
Description | param |
|---|---|---|
| Available in WebGL 1 | ||
gl.TEXTURE_MAG_FILTER |
Texture magnification filter | gl.LINEAR (default value), gl.NEAREST. |
gl.TEXTURE_MIN_FILTER |
Texture minification filter |
gl.LINEAR, gl.NEAREST,
gl.NEAREST_MIPMAP_NEAREST,
gl.LINEAR_MIPMAP_NEAREST,
gl.NEAREST_MIPMAP_LINEAR (default value),
gl.LINEAR_MIPMAP_LINEAR.
|
gl.TEXTURE_WRAP_S |
Wrapping function for texture coordinate s |
gl.REPEAT (default value),gl.CLAMP_TO_EDGE,
gl.MIRRORED_REPEAT.
|
gl.TEXTURE_WRAP_T |
Wrapping function for texture coordinate t |
gl.REPEAT (default value),gl.CLAMP_TO_EDGE,
gl.MIRRORED_REPEAT.
|
Additionally available when using the
EXT_texture_filter_anisotropic extension
|
||
ext.TEXTURE_MAX_ANISOTROPY_EXT |
Maximum anisotropy for a texture | A GLfloat value. |
| Additionally available when using a WebGL 2 context | ||
gl.TEXTURE_BASE_LEVEL |
Texture mipmap level | Any int values. |
gl.TEXTURE_COMPARE_FUNC |
Texture Comparison function |
gl.LEQUAL (default value), gl.GEQUAL,
gl.LESS, gl.GREATER, gl.EQUAL,
gl.NOTEQUAL, gl.ALWAYS, gl.NEVER.
|
gl.TEXTURE_COMPARE_MODE |
Texture comparison mode |
gl.NONE (default value),
gl.COMPARE_REF_TO_TEXTURE.
|
gl.TEXTURE_MAX_LEVEL |
Maximum texture mipmap array level | Any int values. |
gl.TEXTURE_MAX_LOD |
Texture maximum level-of-detail value | Any float values. |
gl.TEXTURE_MIN_LOD |
Texture minimum level-of-detail value | Any float values. |
gl.TEXTURE_WRAP_R |
Wrapping function for texture coordinate r |
gl.REPEAT (default value), gl.CLAMP_TO_EDGE,
gl.MIRRORED_REPEAT.
|
Return value
None.
Examples
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.8 |
| WebGL 2.0 Specification # 3.7.6 |
Browser compatibility
WebGLRenderingContext.texParameterf()
BCD tables only load in the browser
WebGLRenderingContext.texParameteri()
BCD tables only load in the browser