WebGLRenderingContext.texSubImage2D()
The WebGLRenderingContext.texSubImage2D() method of the
WebGL API specifies a sub-rectangle of the
current texture.
Syntax
// WebGL 1:
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ArrayBufferView? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, ImageData? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLImageElement? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLCanvasElement? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLVideoElement? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, ImageBitmap? pixels);
// WebGL 2:
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, GLintptr offset);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, HTMLCanvasElement source);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, HTMLImageElement source);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, HTMLVideoElement source);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ImageBitmap source);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ImageData source);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ArrayBufferView srcData, srcOffset);
Parameters
target-
A
GLenumspecifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_2D: A two-dimensional texture.-
gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level-
A
GLintspecifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. xoffset-
A
GLintspecifying the lower left texel x coordinate of a width-wide by height-wide rectangular subregion of the texture array. yoffset-
A
GLintspecifying the lower left texel y coordinate of a width-wide by height-wide rectangular subregion of the texture array.. width-
A
GLsizeispecifying the width of the texture in texels. height-
A
GLsizeispecifying the height of the texture in texels. format-
A
GLenumspecifying the format of the texel data. Possible values:-
gl.ALPHA: Discards the red, green and blue components and reads the alpha component. -
gl.RGB: Discards the alpha components and reads the red, green and blue components. -
gl.RGBA: Red, green, blue and alpha components are read from the color buffer. -
gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0. gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.- When using the
EXT_sRGBextension:ext.SRGB_EXText.SRGB_ALPHA_EXT
-
When using a WebGL 2 context,
the following values are available additionally:
gl.REDgl.RGgl.RED_INTEGERgl.RG_INTEGERgl.RGB_INTEGERgl.RGBA_INTEGER
-
type-
A
GLenumspecifying the data type of the texel data. Possible values:gl.UNSIGNED_BYTE: 8 bits per channel forgl.RGBAgl.UNSIGNED_SHORT_5_6_5: 5 red bits, 6 green bits, 5 blue bits.-
gl.UNSIGNED_SHORT_4_4_4_4: 4 red bits, 4 green bits, 4 blue bits, 4 alpha bits. -
gl.UNSIGNED_SHORT_5_5_5_1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit. - When using the
OES_texture_floatextension:gl.FLOAT
- When using the
OES_texture_half_floatextension:gl.HALF_FLOAT_OES
-
When using a WebGL 2 context,
the following values are available additionally:
gl.BYTEgl.UNSIGNED_SHORTgl.SHORTgl.UNSIGNED_INTgl.INTgl.HALF_FLOATgl.FLOATgl.UNSIGNED_INT_2_10_10_10_REVgl.UNSIGNED_INT_10F_11F_11F_REVgl.UNSIGNED_INT_5_9_9_9_REVgl.UNSIGNED_INT_24_8-
gl.FLOAT_32_UNSIGNED_INT_24_8_REV(pixels must benull)
pixels-
One of the following objects can be used as a pixel source for the texture:
ArrayBufferView,-
A
Uint8Arraymust be used iftypeisgl.UNSIGNED_BYTE. -
A
Uint16Arraymust be used iftypeis eithergl.UNSIGNED_SHORT_5_6_5,gl.UNSIGNED_SHORT_4_4_4_4,gl.UNSIGNED_SHORT_5_5_5_1, orext.HALF_FLOAT_OES. -
A
Float32Arraymust be used iftypeisgl.FLOAT.
-
A
ImageData,HTMLImageElement,HTMLCanvasElement,HTMLVideoElement,ImageBitmap.
- offset
-
(WebGL 2 only) A
GLintptrbyte offset into theWebGLBuffer's data store. Used to upload data to the currently boundWebGLTexturefrom theWebGLBufferbound to thePIXEL_UNPACK_BUFFERtarget.
Return value
None.
Examples
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
Specifications
| Specification |
|---|
| WebGL Specification # TEXSUBIMAGE2D |
| WebGL 2.0 Specification # 3.7.6 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLRenderingContext.createTexture()WebGLRenderingContext.bindTexture()WebGLRenderingContext.texImage2D()WebGLRenderingContext.compressedTexImage2D()WebGLRenderingContext.copyTexImage2D()WebGLRenderingContext.getTexParameter()OES_texture_floatOES_texture_half_floatEXT_sRGBEXT_texture_norm16