WebGLRenderingContext.useProgram()
The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified
WebGLProgram as part of the current rendering state.
Syntax
void gl.useProgram(program);
Parameters
- program
-
A
WebGLProgramto use.
Return value
None.
Examples
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.9 |
Browser compatibility
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