WebGL2RenderingContext.getQuery()
  The WebGL2RenderingContext.getQuery() method of the WebGL 2 API returns the currently active
  WebGLQuery for the target, or null.
Syntax
WebGLQuery gl.getQuery(target, pname);
Parameters
- target
 - 
    
A
GLenumspecifying the target of the query. Possible values:- 
        
gl.ANY_SAMPLES_PASSED: Specifies an occlusion query: these queries detect whether an object is visible (whether the scoped drawing commands pass the depth test and if so, how many samples pass). - 
        
gl.ANY_SAMPLES_PASSED_CONSERVATIVE: Same as above, but less accurate and faster version. - 
        
gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: Number of primitives that are written to transform feedback buffers. 
 - 
        
 - pname
 - 
    
A
GLenumspecifying the query object target. Must begl.CURRENT_QUERY. 
Return value
A WebGLQuery object.
Examples
var currentQuery = gl.getQuery(gl.ANY_SAMPLES_PASSED, gl.CURRENT_QUERY);
Specifications
| Specification | 
|---|
| WebGL 2.0 Specification  # 3.7.12  | 
Browser compatibility
BCD tables only load in the browser