WebGL2RenderingContext.invalidateFramebuffer()
The WebGL2RenderingContext.invalidateFramebuffer() method
of the WebGL 2 API invalidates the contents
of attachments in a framebuffer.
Syntax
void gl.invalidateFramebuffer(target, attachments);
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:-
gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. gl.DRAW_FRAMEBUFFER: Equivalent togl.FRAMEBUFFER.gl.READ_FRAMEBUFFER: Used as a source for reading operations.
-
attachments-
An
ArrayofGLenumspecifying the attachment points to invalidate. Possible values:-
gl.COLOR_ATTACHMENT{0-15}: Invalidates one of the framebuffer's color buffers. gl.DEPTH_ATTACHMENT: Invalidates the framebuffer's depth buffer.-
gl.STENCIL_ATTACHMENT: Invalidates the framebuffer's stencil buffer. -
gl.DEPTH_STENCIL_ATTACHMENT: Invalidates both the framebuffer's depth and stencil buffer.
-
Return value
None.
Examples
gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER,
[gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
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