WebGL2RenderingContext.invalidateFramebuffer()
The WebGL2RenderingContext.invalidateFramebuffer()
method
of the WebGL 2 API invalidates the contents
of attachments in a framebuffer.
Syntax
void gl.invalidateFramebuffer(target, attachments);
Parameters
target
-
A
GLenum
specifying the binding point (target). Possible values:-
gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. gl.DRAW_FRAMEBUFFER
: Equivalent togl.FRAMEBUFFER
.gl.READ_FRAMEBUFFER
: Used as a source for reading operations.
-
attachments
-
An
Array
ofGLenum
specifying the attachment points to invalidate. Possible values:-
gl.COLOR_ATTACHMENT{0-15}
: Invalidates one of the framebuffer's color buffers. gl.DEPTH_ATTACHMENT
: Invalidates the framebuffer's depth buffer.-
gl.STENCIL_ATTACHMENT
: Invalidates the framebuffer's stencil buffer. -
gl.DEPTH_STENCIL_ATTACHMENT
: Invalidates both the framebuffer's depth and stencil buffer.
-
Return value
None.
Examples
gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER,
[gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
BCD tables only load in the browser