WebGL2RenderingContext.invalidateSubFramebuffer()
The WebGL2RenderingContext.invalidateSubFramebuffer()
method of the WebGL 2 API invalidates
portions of the contents of attachments in a framebuffer.
Syntax
void gl.invalidateSubFramebuffer(target, attachments, x, y, width, height);
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:-
gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. gl.DRAW_FRAMEBUFFER: Equivalent togl.FRAMEBUFFER.gl.READ_FRAMEBUFFER: Used as a source for reading operations.
-
attachments-
An
ArrayofGLenumspecifying the attachment points to invalidate. Possible values:-
gl.COLOR_ATTACHMENT{0-15}: Invalidates one of the framebuffer's color buffers. gl.DEPTH_ATTACHMENT: Invalidates the framebuffer's depth buffer.-
gl.STENCIL_ATTACHMENT: Invalidates the framebuffer's stencil buffer. -
gl.DEPTH_STENCIL_ATTACHMENT: Invalidates both the framebuffer's depth and stencil buffer.
-
x-
A
GLintspecifying the left origin of the pixel rectangle to invalidate. y-
A
GLintspecifying the bottom origin of the pixel rectangle to invalidate. width-
A
GLsizeispecifying the width of the pixel rectangle to invalidate. height-
A
GLsizeispecifying the height of the pixel rectangle to invalidate.
Return value
None.
Examples
gl.invalidateSubFramebuffer(gl.READ_FRAMEBUFFER,
[gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1],
0, 0, 256, 256);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
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