WebGL2RenderingContext.readBuffer()
The WebGL2RenderingContext.readBuffer() method of the WebGL 2 API selects a color buffer as the
source for pixels for subsequent calls to
copyTexImage2D,
copyTexSubImage2D,
copyTexSubImage3D or
readPixels.
Syntax
void gl.readBuffer(src);
Parameters
src-
A
GLenumspecifying a color buffer. Possible values:gl.BACK: Reads from the back color buffer.gl.NONE: Reads from no color buffer.-
gl.COLOR_ATTACHMENT{0-15}: Reads from one of the 16 color attachment buffers.
Return value
None.
Examples
gl.readBuffer(gl.COLOR_ATTACHMENT0);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
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