WebGL2RenderingContext.getBufferSubData()

The WebGL2RenderingContext.getBufferSubData() method of the WebGL 2 API reads data from a buffer binding point and writes them to an ArrayBuffer or SharedArrayBuffer.

Syntax

void gl.getBufferSubData(target, srcByteOffset, ArrayBufferView dstData, optional dstOffset, optional length);

Parameters

target

A GLenum specifying the binding point (target). Possible values:

  • gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
  • gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.
  • gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.
  • gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.
  • gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.
  • gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.
  • gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.
  • gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
srcByteOffset

A GLintptr specifying the byte offset from which to start reading from the buffer.

dstData

An ArrayBufferView to copy the data to. If dstData is a DataView then dstOffset and length are interpreted in bytes, otherwise dstData's element type is used.

dstOffset Optional

A GLuint specifying the element index offset to start writing in dstData.

length Optional

A GLuint specifying the number of elements to copy. If this is 0 or not specified, getBufferSubData will copy until the end of dstData.

Return value

None.

Exceptions

An INVALID_VALUE error is generated if:

  • offset + returnedData.byteLength would extend beyond the end of the buffer
  • returnedData is null
  • offset is less than zero.

An INVALID_OPERATION error is generated if:

  • zero is bound to target
  • target is TRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active.

Examples

var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);

var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT);
gl.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer));

Specifications

Specification
WebGL 2.0 Specification
# 3.7.3

Browser compatibility

BCD tables only load in the browser

See also