WebGL2RenderingContext.getBufferSubData()
The WebGL2RenderingContext.getBufferSubData() method of
the WebGL 2 API reads data from a buffer
binding point and writes them to an ArrayBuffer or
SharedArrayBuffer.
Syntax
void gl.getBufferSubData(target, srcByteOffset, ArrayBufferView dstData, optional dstOffset, optional length);
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:-
gl.ARRAY_BUFFER: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data. gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.-
gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another. -
gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another. -
gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations. gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
-
srcByteOffset-
A
GLintptrspecifying the byte offset from which to start reading from the buffer. dstData-
An
ArrayBufferViewto copy the data to. IfdstDatais aDataViewthendstOffsetandlengthare interpreted in bytes, otherwisedstData's element type is used. - dstOffset Optional
-
A
GLuintspecifying the element index offset to start writing indstData. lengthOptional-
A
GLuintspecifying the number of elements to copy. If this is 0 or not specified,getBufferSubDatawill copy until the end ofdstData.
Return value
None.
Exceptions
An INVALID_VALUE error is generated if:
-
offset+returnedData.byteLengthwould extend beyond the end of the buffer returnedDataisnulloffsetis less than zero.
An INVALID_OPERATION error is generated if:
- zero is bound to
target -
targetisTRANSFORM_FEEDBACK_BUFFER, and any transform feedback object is currently active.
Examples
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
var arrBuffer = new ArrayBuffer(vertices.length * Float32Array.BYTES_PER_ELEMENT);
gl.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer));
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.3 |
Browser compatibility
BCD tables only load in the browser